I have trouble with the idea that gaming is “growing up”, but it does seem like it was easier to get into it as a kid in years past than it is now. Whether that’s because rules have gotten more complicated (arguably they’ve generally gotten less complicated, if you ask me) or because companies are a lot less shy now than they used to be about including adult themes or something altogether different, I don’t know. Whatever the reason, every year I seem to encounter more and more parents at gaming conventions asking how to introduce their kids to gaming and the kids who I meet who do play seem to have trouble finding others to play with.
A few years back Wizards of the Coast hosted a session at GenCon that basically centered around asking a group of people what they thought would be good products to facilitate kid gamers – both new ones and players who already liked the activity and just needed more to work with. They got a variety of answers ranging from requests for games aimed at younger players to more modules that could be run easily for younger kids to products that took stories and worlds kids already knew and liked and brought them to the gaming table. It was a fantastic session full of great ideas. My favorite was actually the request for games and products that kids who can’t read could use (even if they require some help or a GM who can read) – which could be either younger kids or kids with disabilities or even just kids who are slow to learn to read and need a way to play that isn’t adding that extra stressor.
Wizards of the Coast didn’t do much with those ideas for a while, but they clearly didn’t forget the idea of making games for kids. They’ve had a publishing imprint that focuses on fiction for kids and teenagers for a few years now and it’s chock full of great material that could be used for gaming hooks. They even have a set of guide-like books that draw from the monster manuals and draconomicon to provide what are essentially kid-friendly field guides to the various monsters from Dungeons and Dragons. It should be obvious how this is an easy way to draw kids into the world and potentially into gaming – if they find those monsters and stories about the heroes that fight them so fascinating, maybe they’d like to try it themselves!
They finally came out with an actual honest-to-goodness gaming product for kids based on Dungeons and Dragons and on one of the fiction books from the Mirrorstone imprint. It’s a full-fledged adventure with a simplified version of fourth edition rules that’s designed for kids six and up. And best of all? It’s free. You can go to their website and download the whole thing as a PDF and be playing within minutes if you want.
So now what? Well, one adventure is awesome, but hopefully they’ll make more than that! Now that they have their simplified rules system figured out, hopefully they’ll continue to come out with adventures using it aimed at kid players. It would make a fantastic monthly feature on the website. I wouldn’t even object if they decided to actually physically publish some (perhaps a book of short adventures or a “create your own adventure” kit) and actually charged money for it, as long as the cost was reasonable. Kid players want more content just as much as adult players do and not all GMs are good at creating their own. What’s the good of getting a group of kids excited and hooked after one great adventure and then having to tell them there isn’t any more? So here’s hoping WOTC realizes this is a great opportunity to grow new and future customers and that they put some manpower and effort into producing products to service those customers now!