Ok, how on earth did WOTC manage to miss that “attack roll” was used wrong in the example sentence in the glossary? I mean, seriously, you’d think someone would have caught that one before it went to print! Besides that, the glossary and sample character sheet were pretty good. Astrid is probably the most under-equipped PC I’ve ever seen, though! I really hope the rest of her party has made up for equipment deficiencies.
This was a fun book, though. It really well conveyed the joy that can be found in gaming! The discussions of why to play and the basics of how were really well written. This book is funny and a love of fun to read! I would definitely recommend it to people and I should really do a proper review of it sometime.
Shelly’s certainly got the whole elf thing down. I loved the description of her game with her non-gamer friends! I’m so glad that it went well, Michael and I were a bit worried there for a while. The D&D themed menu was pretty funny too. It almost made me want to make some of that stuff and host a party or something. Maybe I’ll make one of the recipes for snacks on a gaming Sunday sometime! We’ll see!
“Penguin” makes the best code word! Actually, having code words for various situations is a pretty good idea. The problem is if the code needs to get past a party member (like theirs did) it’s difficult to prepare ahead of time. The list of the ten most useful spells was really well done and quite funny. The sidebars in this book are often the best part! They tend to be witty and fun and well-placed within the book. Michael and I are both enjoying this book a lot!
This book is a blast to read! It’s clever and generally has just got an awesome sense of humor. I’ve taken to reading it out loud to Michael and his reactions to the whole thing are almost the best part! He is really enjoying the book too, in fact it makes him laugh a lot, but it’s also really good at making his GM vein throb. Now I know all sorts of in-game ways to drive him nuts when he’s GMing that never occurred to me before! Thanks, Shelly!
The chapter on how to build a character was pretty funny. I did think that the race quiz was much better than the class quiz, though. And you can play an evil character, so it seemed strange that she basically said you couldn’t. It’s roleplaying! Of course you can be evil! You can be anything! That’s part of the appeal! I guess I just don’t see a point in skipping those alignment choices just because they are uncommon or might be prohibited in some games! Cover everything, but maybe qualify those ones with “some GM’s don’t allow player characters to be evil” or something. Otherwise it was a good overview of character building!
Shelly Mazzanoble’s writing is really good. She has a great voice and her writing is just a hoot to read. She does a pretty good job of touching on the prevailing stereotypes and misconceptions about both D&D and general roleplaying. Her discussion of how women have spent their whole lives roleplaying and gaming in general is really good. If we could get more normal women who don’t think of themselves as the type to ever try this sort of thing to read this, we may find attitudes about gaming changing and maybe even more women who want to try playing themselves. This is a fun book and could open some doors, but I don’t know how to get it into the hands where it would really be new.
Diane Salvatore’s introduction was funny and charming and totally rang true. This can not really be said of her husband’s piece. He sounded clueless and maybe a little condescending. I mean, his point about Dungeons and Dragons being a conversational game was a good one, but it was all he seemed able to offer. I kept wondering why, if he really had wanted his wife to play for all these years, he hadn’t tried to teach her or explain it to her himself? Why hadn’t he invited her to play? It’s not like she couldn’t have learned! It just reminds me too much of the many guys who say they want girls to play but mean they want eye-candy to sit around during the game being impressed by them. If she was interested and he hadn’t been making it difficult, she’d have been gaming before now. At least, that’s how it seems!
Well, so far so good! We’ve got four rather intriguing characters with lots of potential and the beginnings of an interesting plot. The world is being nicely explained as we go along and I’m enjoying the inclusion of useful backstory. I’ll be interested to see what happens next!
Ok, so our not so intrepid heroes didn’t exactly come prepared for this adventure.Â Not only are there only two of them (neither of them a cleric), but they have (evidently) no knowledge of what they are getting into, no healing whatsoever (not even a potion), and no magic at all (just a sword that can stop low-level magic).Â How did they hope to succeed?Â I mean, I guess there must be a way to succeed, but are dumb adventurers!
Well, so far Baba Yaga’s hut is fairly true to form.Â This story is really odd.Â If I were planning to try and steal something from Baba Yaga, who is an immortal witch, I think I’d take more than one friend along!Â I mean, he seems compitent and all, but come on, she’s Baba Yaga!Â It just seems foolish to me!
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